Prototype 3 (Unity 6)
Hierarchy
# SceneGameAnimator
▾Prototype 3
Main Camera
Directional Light
Ground
Background
Player
Spawn Manager
Unity Scene view with the Player character selected in the Prototype 3 scene
Player
PlayerTag PlayerLayer Default
PrefabSimpleFarmer_Man_01_Black
▾Transform
PositionX −2Y 0.1Z −0.1
RotationX 0.189Y −275.6Z −0.579
▾Animator
ControllerSimpleCharacter
AvatarSimpleFarm_CharactersAvatar
▾Rigidbody
Mass60GravityOn
XORIN Project Context ✕
Selected Object
Player ◈ PREFAB
Linked0 Scanned0
ScriptPlayerController.cs
Prefab2 OVRSimpleFarmer_Man_01_Black
ConfigREADMovementConfig.asset
AnimatorSimpleCharacter
RigidbodyMass 60 · Gravity On
ColliderBox · 3.45 × 3 × 1.16
TagPlayer
Use as context
CS PlayerController.cs Assets/Scripts
≡ MovementConfig.asset Assets/Settings
Why does the player drift after landing?
Xorin

PlayerController.cs reads MovementConfig.asset. gravityModifier is 1, so horizontal carry outlives the jump arc.

Code, debug, or create assets. @mention or drop context
Agent ▾ Opus 5 ▾ Medium ▾ ↑
U Unity: Prototype 3 ▸
Scene · Player selected
X Xorin: Project Context ▸
3 linked · 12 scanned