Prototype 3: Arcade-Runner-main (Unity 6, 6000.4.0f1)
SceneGameAnimator
Unity Game view running the Prototype 3 scene in Play Mode after Xorin's change
PLAY MODE
XORIN Verify $40.30
Impact: PlayerController · 0 affected NONE
0 dependents: 0 code, 0 prefabs, 0 scenes. Risk: none.
Verified
✓Compiled successfully1.8s
✓Tests passed · 12/123.1s
✓Console clean · 0 errors, 0 warnings<1s
✓Play Mode · behaviour verified5.1s
✓ Changes applied Hide changes
Keep changes Undo changes
PlayerController.cs · 2 reversible changesAssets/Scripts
Man.fbx · 3 reversible changesAssets/Models/Generated
Console ⊘ 0 Errors ⚠ 0 Warnings ⓘ 2 Logs ClearCollapse
Compilation finished: 0 errors, 0 warnings
Performance Report Good · 6.6s · 7,638 frames Hide reportDiscard
Analysis
OverallGoodSteady state · Runtime scope · Limited evidence
Other findingsSevere2 findings outside the selected scope
ActivityPlayer input detected0.1s active · 4.5s idle · Legacy input
▶Other findings (2)
Frame timing
Total frame0.83 msP95 1.2 ms · P99 1.51 ms · Avg 1,208 FPS · 1% low 662 FPS · 0% over budget
Main thread0.37 msP95 0.53 ms · P99 0.63 ms
Render thread0.35 msP95 0.44 ms · P99 0.5 ms
GPU0.54 msP95 0.73 ms · P99 0.92 ms
Memory and GC
GC allocation55.72 MB12.13 MB/s · peak per frame 0.2 MB
Total memory2771.48 MBStart 2691.26 MB · End 2771.48 MB · Peak 2771.48 MB
Managed memory313.87 MBStart 239.51 MB · End 313.87 MB · Peak 313.87 MB
Rendering
Draw callsUnavailable
BatchesUnavailable
Triangles227,818.5average per frame · peak 228,037
Vertices136,904.9average per frame · peak 137,341
Evidence coverage
TimingEvaluatedFrame timing was captured for the selected scope.
RenderingEvaluatedRendering counters were captured for the selected scope.
GcEvaluatedGC allocation was captured for the selected scope.
MemoryLimitedMemory values were captured, but trend evaluation requires at least 30 samples.