Native Unity Plugin · No MCP · No IDE Extension
Built natively into Unity. Reads your scenes, writes and edits your scripts and ships your build.
Build your game at the speed you can describe it. Xorin compiles complex systems in minutes, so you ship features faster and spend your time making the game, not building scaffolding.
On launch, Xorin indexes every file, asset, script, art, and audio. Type @ and get fuzzy-matched results across your entire project — files are injected as live context automatically.
Cut token costs by up to 62% per session. Simple tool calls run on a fast, cheap executor. When Xorin hits a hard problem: race conditions, ambiguous APIs, architecture decisions - it escalates to a frontier advisor.
With BYOK mode, your keys call providers directly. No prompts or project context touch Xorin's servers. Swap providers with one setting, or run fully local with Ollama.
Ask Xorin to refactor EnemyBase.cs and it maps every dependency: subclasses, prefabs, scenes, field references - before touching a line. High-risk changes get a warning. Every change is always reversible.
Every code change lands as a side-by-side diff — Apply or Reject, and nothing writes to disk without your sign-off. When Unity recompiles, Xorin's state persists through the domain reload: no reconnection, no resend
Describe a character, prop, or environment and get game-ready art in your project's style — sprites, spritesheet animations, textures, UI icons, and PBR materials, imported ready to place. No Photoshop pass, no asset-store hunt.
Type the mood or the action. Get voice lines, SFX, and ambient loops as game-ready clips, imported straight into your project — no library digging, no licensing headaches.
When the agent needs Physics2D.BoxCast parameters, it looks them up from the real Unity docs index - not training data. Wrong overload errors don't reach your code.
Explore Xorin docs →Read-only exploration in Ask. Step-by-step approval in Plan. Full autonomy in Agent. The right level of control for the right task - selectable per conversation.
Stream frame time, GC allocations, and draw calls live from Play mode. Xorin catches the spike, traces it to the offending line, and suggests the fix — profiling without leaving the editor. Also get report rating, the game is nicely optimized or needs more optimization.









Hire Xorin to ship faster, debug smarter, and save on tokens.