Native Unity Plugin · No MCP · No IDE Extension

Meet Xorin, AI Co-Developer for your game

Built natively into Unity. Reads your scenes, writes and edits your scripts and ships your build.

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Backed by the top investors

Hashed SquarePeg Tiger Global Distributed Global Beenext
PARALLEL EXECUTION Art generation ✓ done Audio generation ✓ done Memory Profiling ✓ done Generate AI script ✓ done Wire UI events ✓ done Refactor pooling ✓ done 6 tasks DONE IN MINUTES

Ship like a team of five.Days of work, done in minutes.

Build your game at the speed you can describe it. Xorin compiles complex systems in minutes, so you ship features faster and spend your time making the game, not building scaffolding.

Parallel Execution Production-grade code Ready-to-use assets

Xorin indexes on launch,updates as you work.

On launch, Xorin indexes every file, asset, script, art, and audio. Type @ and get fuzzy-matched results across your entire project — files are injected as live context automatically.

Full Project Index @ Mentions Impact Analysis
PROJECT INDEX
@
2,481
FILES INDEXED
340 namespaces
@Player | PlayerController.cs script PlayerStats.asset asset Player.prefab prefab PlayerInput.field field Live context injection: files wired to prompt automatically
TOKEN SAVINGS 62% FEWER TOKENS PER SESSION SINGLE-MODEL 100% WITH XORIN 38%
Executor Kimi K2.6 fast · cheap
escalate
Advisor Claude Opus frontier
simple → fast model · hard problems → frontier advisor ● auto-escalation active · no config required

Save on token costswith Cascading Intelligence.

Cut token costs by up to 62% per session. Simple tool calls run on a fast, cheap executor. When Xorin hits a hard problem: race conditions, ambiguous APIs, architecture decisions - it escalates to a frontier advisor.

Kimi K2.6 Executor Claude Opus Advisor Auto-Escalation

Your keys, your models.It's your call.

With BYOK mode, your keys call providers directly. No prompts or project context touch Xorin's servers. Swap providers with one setting, or run fully local with Ollama.

Advisor & Executor independently configurable Your tools don't change
BRING YOUR OWN KEYS BYOK Your keys call providers directly ADVISOR Anthropic Claude Opus OpenAI GPT-4o Ollama local / offline EXECUTOR Kimi K2.6 fast · cheap OpenAI GPT-4o-mini Ollama local / offline ⬤ Fully local (Ollama) Nothing touches Xorin's servers
DEPENDENCY MAP EnemyBase.cs · blast radius Boss.cs Grunt.cs .prefab Level_3 Spawner Enemy Base.cs ⚠ High-risk · 5 references affected ↺ One-Click Undo: every change reversible

Know the blast radiusbefore you commit.

Ask Xorin to refactor EnemyBase.cs and it maps every dependency: subclasses, prefabs, scenes, field references - before touching a line. High-risk changes get a warning. Every change is always reversible.

Dependency Graph Risk Scoring One-Click Undo

Beyond fixing problems,features that change how you work.

THINGS YOU DIDN'T KNOW YOU WERE MISSING
01
Diff Review + Reload Survival

Every code change lands as a side-by-side diff — Apply or Reject, and nothing writes to disk without your sign-off. When Unity recompiles, Xorin's state persists through the domain reload: no reconnection, no resend

02
Art Generation

Describe a character, prop, or environment and get game-ready art in your project's style — sprites, spritesheet animations, textures, UI icons, and PBR materials, imported ready to place. No Photoshop pass, no asset-store hunt.

03
Audio Generation

Type the mood or the action. Get voice lines, SFX, and ambient loops as game-ready clips, imported straight into your project — no library digging, no licensing headaches.

04
Docs Lookup: No Hallucinations

When the agent needs Physics2D.BoxCast parameters, it looks them up from the real Unity docs index - not training data. Wrong overload errors don't reach your code.

Explore Xorin docs →
05
Ask / Plan / Agent Modes

Read-only exploration in Ask. Step-by-step approval in Plan. Full autonomy in Agent. The right level of control for the right task - selectable per conversation.

06
Memory Profiling

Stream frame time, GC allocations, and draw calls live from Play mode. Xorin catches the spike, traces it to the offending line, and suggests the fix — profiling without leaving the editor. Also get report rating, the game is nicely optimized or needs more optimization.

Built by Experts Behind Successful Games & Digital Products

Microsoft
Asana
Karbon Business
Massachusetts Institute of Technology
Pine Labs
Zynga
Tactile Games
Lila Games
Dell
Designing products with insights gained from some of the world's most recognized companies

One AI. Your models.
Your game.

Hire Xorin to ship faster, debug smarter, and save on tokens.

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