Xorin documentation

Asset discovery, import, and generation

Xorin can discover existing project assets, import external files, configure several importer types, and generate selected asset categories through configured providers.

Discover and inspect assets

Import and configure

Generate 2D images

Xorin can request a sprite, texture, sprite sheet, icon, or background and import the result. Sprite outputs can receive background removal and Unity sprite import settings. A reference image can guide supported single-image outputs.

Generate 3D models

Text-to-3D first produces three image previews. Select one, ask for revised previews, or cancel before model generation begins. You can also attach a reference image for image-to-3D. Humanoid auto-rigging is also available and restricted to FBX.

Generate audio and fonts

Audio generation supports sound effects, voice, music, and ambient categories, with category-specific options such as voice style, duration, looping, or instrumental music. Xorin can import the result and optionally create a configured AudioSource. Font import downloads a selected Google Font and can create a TextMeshPro font asset.

Clarification cards

Before some 3D and sprite-sheet requests, Xorin displays an inline form for important settings such as style, polycount, rigging, or grid layout. Confirm, edit, or cancel instead of relying on an unstated guess.

Current limits
  • Image-to-image is not supported for sprite sheets.
  • Preview generation applies to text-to-3D, not every generated asset.
  • Generation quality, formats, queue time, and availability depend on the account mode, and credits or API access.
  • Xorin lists and imports assets, but it does not expose a complete structured create/move/rename/delete lifecycle for arbitrary project assets.