Xorin documentation

Asset discovery, import, and generation

Xorin can discover existing project assets, import external files, configure several importer types, and generate selected asset categories through configured providers.

Discover and inspect assets

Import and configure

Asset generation

Image, 3D, and audio generation require Xorin credits. Select Xorin account in Settings and sign in before starting a generation request.

Generate 2D images

Xorin can request a sprite, texture, sprite sheet, icon, or background and import the result. Sprite outputs can receive background removal and Unity sprite import settings. A reference image can guide supported single-image outputs.

Generate 3D models

3D generation uses Tripo. Text-to-3D first produces three image previews. Select one, ask for revised previews, or cancel before model generation begins. You can also attach a reference image for image-to-3D. Humanoid auto-rigging is also available and restricted to FBX.

Open a preview in the full-size viewer to move between candidates, fit the image to the window, inspect it at 100%, save a PNG, or select it for generation. Generated models are packaged as scene-ready prefabs. When no explicit import scale is supplied, Xorin gives props, creatures, and humanoids a more predictable scene size and supplies a fallback material when the imported materials cannot render.

Place a generated model in the scene

Completed 3D outputs can expose Place in Scene. Xorin prefers the generated prefab and chooses a position using the current selection and Scene camera. It checks nearby supporting surfaces, bounds clearance, visibility, overlap, and camera-facing orientation before placing the model.

Placement is a useful starting point, not final art direction. Inspect the transform, scale, collider, materials, and surrounding geometry in Scene and Game views.

Generate audio and fonts

Audio generation supports sound effects, voice, music, and ambient categories, with category-specific options such as voice style, duration, looping, or instrumental music. Xorin can import the result and optionally create a configured AudioSource. Font import downloads a selected Google Font and can create a TextMeshPro font asset.

Clarification cards

Before some 3D and sprite-sheet requests, Xorin displays an inline form for important settings such as style, polycount, rigging, or grid layout. Confirm, edit, or cancel instead of relying on an unstated guess.

Current limits
  • Image-to-image is not supported for sprite sheets.
  • Preview generation applies to text-to-3D, not every generated asset.
  • Generation quality, supported formats, and queue time depend on the provider. Generation also requires available Xorin credits.
  • Xorin lists and imports assets, but it does not expose a complete structured create/move/rename/delete lifecycle for arbitrary project assets.