Asset discovery, import, and generation
Xorin can discover existing project assets, import external files, configure several importer types, and generate selected asset categories through configured providers.
Discover and inspect assets
- List assets in a folder with type filtering and detailed metadata.
- Search indexed assets by filename, glob, or file contents.
- Inspect prefab hierarchy and component metadata.
- List project scenes and scripts.
Import and configure
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Import an external file into the Unity
Assetstree. - Configure common texture and model import settings.
- Slice a regular sprite-sheet grid and optionally create an animation clip.
- Configure audio load type, compression, and quality.
- Create a prefab from an imported model and optionally add a MeshCollider.
- Create a TextMeshPro font asset from an imported TTF or OTF.
Generate 2D images
Xorin can request a sprite, texture, sprite sheet, icon, or background and import the result. Sprite outputs can receive background removal and Unity sprite import settings. A reference image can guide supported single-image outputs.
Generate 3D models
Text-to-3D first produces three image previews. Select one, ask for revised previews, or cancel before model generation begins. You can also attach a reference image for image-to-3D. Humanoid auto-rigging is also available and restricted to FBX.
Generate audio and fonts
Audio generation supports sound effects, voice, music, and ambient categories, with category-specific options such as voice style, duration, looping, or instrumental music. Xorin can import the result and optionally create a configured AudioSource. Font import downloads a selected Google Font and can create a TextMeshPro font asset.
Clarification cards
Before some 3D and sprite-sheet requests, Xorin displays an inline form for important settings such as style, polycount, rigging, or grid layout. Confirm, edit, or cancel instead of relying on an unstated guess.
- Image-to-image is not supported for sprite sheets.
- Preview generation applies to text-to-3D, not every generated asset.
- Generation quality, formats, queue time, and availability depend on the account mode, and credits or API access.
- Xorin lists and imports assets, but it does not expose a complete structured create/move/rename/delete lifecycle for arbitrary project assets.