Project and Editor settings
Xorin can inspect and update selected settings that commonly affect gameplay and testing.
Project settings
The settings workflow currently has get and set actions for:
- Physics settings.
- Player settings.
- Quality settings.
- Time settings.
Ask Xorin to read the current value before changing sensitive or platform-specific options.
Tags and layers
Xorin can list, add, or remove project tags and layers. It can also apply a tag or layer to a GameObject, optionally including children.
Editor state
Xorin can pause or unpause the Editor and change the current selection. These are Editor operations, not changes to gameplay pause logic.
Player and Quality settings may differ by build target. Confirm the active platform and inspect the relevant Project Settings panel after a change.
Xorin does not expose every Unity Project Settings page or every platform-specific field through structured tools.