Xorin documentation

Materials, shaders, lighting, and VFX

Xorin provides focused tools for several rendering workflows, with awareness of the active Built-in, URP, or HDRP pipeline where applicable.

Materials

Shaders

Lighting

Xorin can inspect scoped 3D lights, configure supported bake modes, generate bounded light-probe grids, and clear probe groups created by the workflow. It does not replace visual lighting review or a production bake check.

Particle systems

Xorin can create or inspect a ParticleSystem, apply one of six deterministic presets, tune supported module properties, and preview or stop the effect in the Editor.

Current scope

These tools cover common material, shader, 3D-lighting, and ParticleSystem operations—not every render setting, Shader Graph workflow, VFX Graph feature, post-processing effect, or pipeline migration.