Xorin documentation
Materials, shaders, lighting, and VFX
Xorin provides focused tools for several rendering workflows, with awareness of the active Built-in, URP, or HDRP pipeline where applicable.
Materials
- Create, inspect, and edit material assets.
- Set supported shader properties with type-aware values.
- Assign a material to a Renderer.
- Resolve common pipeline-appropriate shaders when setting up a material.
Shaders
- Create, read, and update shader source files.
- Collect shader compilation errors for diagnosis.
- Delete a shader through a guarded dependency check, requiring explicit confirmation when materials use it.
- Automatically restore the prior source when a shader create or update fails validation.
Lighting
Xorin can inspect scoped 3D lights, configure supported bake modes, generate bounded light-probe grids, and clear probe groups created by the workflow. It does not replace visual lighting review or a production bake check.
Particle systems
Xorin can create or inspect a ParticleSystem, apply one of six deterministic presets, tune supported module properties, and preview or stop the effect in the Editor.
Current scope
These tools cover common material, shader, 3D-lighting, and ParticleSystem operations—not every render setting, Shader Graph workflow, VFX Graph feature, post-processing effect, or pipeline migration.