Xorin releases
Changelog
A compact record of user-visible additions and improvements. Select a release to expand its details.
2.1.2 Latest
- Reliability: Improved handling of long-running responses and clearer gateway timeout errors. Learn more
- Long tasks: When a request pauses at its turn limit, add turns and resume or stop. Apply an increased limit to the request, the chat, or the device default. Learn more
- Project conventions: Load project instructions from
AGENTS.mdand its referenced Markdown documents alongside project memory, refreshed for each request. Learn more - Models: Expanded model selection and aligned pricing tiers with configured model prices. Learn more
2.1.0
- Addressables: Inspect, configure, validate, build, and test Addressable content. Learn more
- Composer: Drag supported images, scripts, prefabs, ScriptableObjects, materials, scenes, shader sources and graphs, text and configuration files, project folders, and scene objects directly into a request. Learn more
- Models: Select Chat and Strategy models separately, with reasoning-effort controls for supported GPT-5.6 models. Learn more
- Change review: Clearer responses with View changes, Keep changes, Undo changes, and Auto-approve. Learn more
- 3D assets: Full-size previews, more predictable scene scale, scene-ready prefabs, and assisted placement. Learn more
2.0.0
- Change review: Review, keep, or undo project changes using persistent checkpoints. Learn more
- Asset generation: Create images, sprites, textures, 3D models, audio, and fonts inside Unity. Learn more
- Visual context: Attach images and capture Scene or Game views for analysis. Learn more
- Unity authoring: Work with prefabs, Animator Controllers, materials, shaders, lighting, particles, tags, and project settings.
- Verification: Check compilation, Play Mode behavior, scene layout, physics, and performance. Learn more
- Workspace: Use project memory, asset mentions, context usage, and per-request cost summaries.