Xorin documentation

Prefab workflows

Xorin supports common prefab operations and recognizes whether you are working in the active scene or an isolated Prefab Stage.

What Xorin can do

Working in Prefab Mode

When a Prefab Stage is open, ordinary GameObject and component tools resolve objects inside that stage rather than the main scene. New GameObjects are placed under the prefab contents root, and cross-scope scene references are rejected.

Operations that change the active scene or cannot safely stay inside the prefab are blocked until you save or close Prefab Mode. Xorin does not silently close or save the stage.

Protecting the prefab root

The prefab contents root cannot be deleted or reparented through ordinary scene tools. Unsupported nested-prefab or cross-scope changes should be completed manually in Unity.

Example requests

AgentInspect @Enemy.prefab and summarize its component setup without changing it.
PlanOpen @Pickup.prefab, add a trigger collider and a child point light, validate the setup, then save and close the prefab.