Xorin documentation
Animation and Animator Controllers
Xorin can build and inspect common Animator Controller setups using explicit Unity Editor operations.
Controller operations
- Create an Animator Controller or inspect an existing controller.
- Add or remove Float, Int, Bool, and Trigger parameters.
- Add or remove states and assign animation clips.
- Set the default state.
- Add or remove transitions with supported conditions.
- Create a Simple 1D blend tree.
- Validate missing motions, invalid transitions, and incomplete controller setup.
- Use quick setup for a discrete state machine or a basic locomotion blend tree.
Clip resolution
Xorin searches project animation clips and imported model sub-assets, with fuzzy path matching when an exact path is unavailable. Check the assigned clips after setup, especially when several assets have similar names.
Current scope
The current structured tool operates on the base layer and creates Simple 1D blend trees. It does not yet create 2D blend trees, manage additional Animator layers, configure avatar masks, or build entry transitions.
Example request
PlanCreate a PlayerLocomotion controller with Idle, Walk, and Run clips in a 1D Speed blend tree. Validate the controller before assigning it.