Xorin documentation

Animation and Animator Controllers

Xorin can build and inspect common Animator Controller setups using explicit Unity Editor operations.

Controller operations

Clip resolution

Xorin searches project animation clips and imported model sub-assets, with fuzzy path matching when an exact path is unavailable. Check the assigned clips after setup, especially when several assets have similar names.

Current scope

The current structured tool operates on the base layer and creates Simple 1D blend trees. It does not yet create 2D blend trees, manage additional Animator layers, configure avatar masks, or build entry transitions.

Example request

PlanCreate a PlayerLocomotion controller with Idle, Walk, and Run clips in a 1D Speed blend tree. Validate the controller before assigning it.