Xorin documentation

Xorin quickstart

Xorin is an AI co-developer that runs inside the Unity Editor. It can inspect parts of your current project, answer Unity questions, and use structured tools to edit scenes, assets, and C# scripts.

Install Xorin first

Xorin requires Unity 2022.3 or newer, Git, and an internet connection. Review the installation requirements, then start your free trial and follow the installation guide.

Current release scope

Xorin is an Editor assistant. It does not currently build, publish, or ship a game for you. Review and test its changes like any other project change.

Choose how requests are billed

Cloud

Sign in from Settings, select an available model, and use Xorin credits. Cloud-only models and hosted asset generation may only be available in this mode.

Bring Your Own Keys

Add your own compatible API keys in Settings. Model and asset-generation availability depends on the keys and services you configure.

Send a first request

  1. Open the scene you want to work on and select the relevant GameObject, if any.
  2. Choose Ask, Plan, or Agent from the composer.
  3. Describe a small, verifiable outcome for example: “Create an empty GameObject named SpawnPoints and add three child transforms in a row.”
  4. Review the tool activity and final result. If files or project state changed, review the Change Log before choosing Accept All or Undo All.

What Xorin can work with

Xorin has structured support for common Unity workflows: scenes and GameObjects, components, C# scripts, imported and generated assets, prefabs, Animator Controllers, materials and shaders, lighting, particles, debugging, and bounded performance analysis.

Coverage is not identical to every Unity Inspector or API. When a dedicated workflow is unavailable, Xorin may explain the limitation or use a Editor script fallback. Always verify the result in Unity.