Xorin understandsthe context behind your GameObject.
Select a GameObject and Xorin automatically picks up the context around it: the script driving it, the prefab it came from, the config asset it references, and its live Inspector values. No copying paths or hunting for files. Xorin works directly from your project context.
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Xorin turns your intentinto working changes.
Ask for a 3D model that fits the scene. Xorin generates candidates, lets you choose one, imports it, builds the prefab and places it in the scene, aligned to the existing environment.
Xorin shows what changed and what was actually verified.
Every change comes with evidence: what changed, whether the project compiled, which tests ran and their results, and the state of the Unity Console. Review the evidence before accepting the change.